我就廢話不多說(shuō)了,大家還是直接看代碼吧~
type Wait interface {
// Register waits returns a chan that waits on the given ID.
// The chan will be triggered when Trigger is called with
// the same ID.
Register(id uint64) -chan interface{}
// Trigger triggers the waiting chans with the given ID.
Trigger(id uint64, x interface{})
IsRegistered(id uint64) bool
}
type list struct {
l sync.RWMutex
m map[uint64]chan interface{}
}
func Newlist() Wait {
return list{m : make(map[uint64]chan interface{})}
}
//注冊(cè)
func (w *list) Register(id uint64) -chan interface{} {
w.l.Lock()
defer w.l.Unlock()
ch := w.m[id]
if ch != nil {
log.Fatal("dup id error")
return nil
}
ch = make(chan interface{},1)
w.m[id] = ch
return ch
}
//觸發(fā)
func (w *list) Trigger(id uint64, x interface{}) {
w.l.Lock()
ch := w.m[id]
delete(w.m,id)
w.l.Unlock()
if ch != nil {
ch - x
close(ch)
}
}
//判斷該id是否被注冊(cè)
func (w *list) IsRegistered(id uint64) bool {
w.l.RLock()
defer w.l.Unlock()
_,ok := w.m[id]
return ok
}
示例
var timeOutDuration = time.Minute*10
func main() {
list := Newlist()
rid := uint64(time.Now().UnixNano())
go func() {
ch := list.Register(rid)
fmt.Println("start register:",rid)
if ch == nil {
return
}
select {
case x := - ch:
fmt.Printf("trigger over id:%d,x:%v\n",rid,x)
case -time.After(timeOutDuration):
log.Println("timeout error:",rid)
}
}()
time.Sleep(time.Second)
rid2 := uint64(time.Now().UnixNano())
go func() {
ch := list.Register(rid2)
fmt.Println("start register:",rid2)
if ch == nil {
return
}
select {
case x := - ch:
fmt.Printf("trigger over id:%d,x:%v\n",rid2,x)
case -time.After(timeOutDuration):
log.Println("timeout error:",rid2)
}
}()
go func() {
time.Sleep(time.Second*5)
list.Trigger(rid,"Hello")
time.Sleep(time.Second*3)
list.Trigger(rid2,"World")
}()
select {
}
}
補(bǔ)充:GO 程序等待一段時(shí)間執(zhí)行
我就廢話不多說(shuō)了,大家還是直接看代碼吧~
package main
import (
"fmt"
"time"
)
func main() {
fmt.Println(time.Now())
//等1秒
time.Sleep(time.Second * 1)
fmt.Println(time.Now())
//等1秒
-time.After(time.Second * 1)
fmt.Println(time.Now())
}
以上為個(gè)人經(jīng)驗(yàn),希望能給大家一個(gè)參考,也希望大家多多支持腳本之家。如有錯(cuò)誤或未考慮完全的地方,望不吝賜教。
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